- Space Invaders
- Space Invaders Deluxe
- Jatre Specter
- Lunar Rescue
- Space Laser
- Balloon Bomber
- Galaxy Wars *
- Super Earth Invasion
Plus many extras features such as Free Play, High Score Save, powerup Diagnostics, on-screen configuration Settings, and an interactive testmode.
Easy to install kit that extends your Midway Space Invaders or Midway Space Invaders Deluxe boardset to play 8 games.
Kit installs in minutes! No soldering or special skills needed. No special wiring or switches are needed! Switch between games by simply pressing both the player-1 and player-2 start buttons at the same time. A game selection menu will appear. Includes on-screen game configuration settings and high score save for all games.
This is must have for any Space Invaders owner!
* Galaxy Wars does not support Free Play
FAQ (Frequently Asked Questions)
What board types will this kit work with?
This kit (initially) only works for the Midway black and white monitor style game. The board set can be either Space Invaders or Space Invaders Deluxe. The board set consist of 2 pcbs in an L shaped configuration.
I hope to some day offer this kit for the Taito color monitor style game (3 pcb board set stack).
Will it work in my cocktail game?
Yes it should, as long as it is a Midway black and white style cocktail and not the color taito version. It should be noted that the game software is unaware of whether the game board is installed into a cocktail cabinet or an upright cabinet, and that differences (strapping options) on the sound/input pcb of the boardset determine if it is configured for cocktail or upright. Additionally, the cocktail screen flipping function is done by relays in the monitor itself which will swap the yoke wires.
What are the differences in the real games versus the multigame?
Good question. The answer apart from the extra features (such as free play, diagnostics, and high score save), would be sounds. I only own SI and SID games, so I'm not sure at this point how different the sounds are for the other games. All sounds are mapped onto the 8 available sounds that your SI/SID boardset provides. The sounds for SI/SID are close to identical.
Additional configuration options have been added that were not available on the original games. Such as more options for number of laser bases and extra score levels for bonus awards including no bonus awards.
Some games have extended scoring which was not part of the original game
Been wanting freeplay and score save forever on my Space Invaders
Easy to install save kit for Space Invaders
Fun for the whole family! Thanks for the fast shipping
Think this is a must have kit for my game. Really like some of these other games
The space invaders also works but when I turn it on I get a “self test failed screen” and then I press fire and it goes to game select. Is this normal?
It's normal if there is an issue on your pcb and the tests are finding it…
There is an issue with the bit counter on your pcb somewhere. You may or have may not seen it before the kit, that’s why the kit still allows you to play as it’s not a major error…
Blog post with some possible solutions. Scroll down.
What type of processor is used on this kit?
An 8080 processor
Can the roms be removed with this kit installed?
Yes. The SI, SI Taito and SID Multigame kits can be used as a rom saver. In fact, 99% of all the kits out there (mine, Braze, whatever others) can do this and save you the headache of trying to replace roms and sockets. Some eproms are getting harder to find and some programmers that hobbyists use cannot program them anyways.
Always best to get a HSS kit and enjoy the added functions like multigame, attract sounds free play and more!
What would cause this error? See attached. Game boots but does not allow game selection.
The input INP test failed.
There is a stuck input or more likely a switch wired backwards (eg. always on, instead of just one when pressed). Maybe the fire button or start button. Probably just have the wire attached to the normally closed tab instead of the normally open tab. The games will not work correctly if any switch is backwards. Some games you might not notice.
IN1 is probably the culprit and guess is both start buttons and coin switch are all 3 backwards from a quick scan of the MAME source code.