- Freeplay or Coin Use
- Upright or Cocktail Mode
- Attract Mode (w/sound) with or without Freeplay on
- Separate High Score Table for each number of lives (ie. 1, 2, 3 lives vs. 5 lives)
- Set BONUS Lives via on screen menu, do not have to touch dip switches anymore.
- Set difficulty to R0 "Normal", R1 "Easy" through RF "Auto Hard" on screen
- HIgh Score Table - Save your top 5 scores with initials. No more failure-prone NVRAM like other kits
- On screen menu for dip switches and settings
- Attract Sounds that you can set for 25%, 50% or 100% every attract screen! PLUS, an option for FULL ATTRACT sounds that includes the dot munching sound on the game play attract screen! Or, standard attract sounds can be selected...but why?
- Change the logo from Bally Midway, Namco or www.HighScoreSaves.com
- Reset game - "Soft Boot" when you want to start over
Want to solve the issue of having free play and save your high score? Well, the new Super Pac man kit does it! Along with other features like FULL attract sound and on screen dip settings, this easy to install kit is for you. This kit plugs into your 6809 socket.
Game Play Overview
Many key elements of Super Pac-Man are similar to Pac-Man, but there are also multiple twists. In Super Pac-Man, players do not encounter dots. Instead, they must seek out keys. These keys open doors that was previously unavailable to Pac-Man. Once opened, players are able to consume various items necessary for completing each stage.
Super Pac-Man can move in all four directions, and in addition, he can increase his speed when the right item is eaten. While certain parts of the maze are blocked to Pac-Man when certain keys remain on the screen, this installment in the series allows players to travel in and out of the ghost box at will.
While collecting keys, Pac-Man also needs to keep tabs on the four ghosts. Coming in red, orange, pink and blue, ghosts chase Pac-Man throughout the maze unless he eats a power pill, in which they retreat. When ghosts are weak, they turn blue and flash white when the effects of the power pill are about to wear off.
Regular power pills give Pac-Man the power to eat ghosts and more quickly complete each maze without interruptions, but super power pills have even more bonuses. Giving Pac-Man the ability to move twice as fast as normal, he also grows two times his normal size. You will need to press down on the action key in order to activate Pac-Man’s super speed.
On each board, the maze itself remains the same. In total, players must complete 16 rounds that get more and more difficult. There are 15 keys, two super power pills and four regular power pills. One bonus item appears every round, and some levels are considered to be bonus stages. During these rounds there are no ghosts.
Stars are another type of bonus item that players should keep an eye out for. These stars always appear directly below the ghost box, between two sets of doors with images of bonus icons cycling through.
Like the original Pac-Man, there are also animated intermissions in Super Pac-Man. Four sequential animated shorts play after rounds 2, 6, 11 and 16. Once you make it to the last level, the last animation will play again and again as you finish each board.
One special feature included in Super Pac-Man is the door busting bonus. Normally, when a key is collected, players can simply use it to open it up. However, Pac-Man can also run into an unopened door. This will help to add to the player’s score.
Collecting a star bonus icon gives players 200 points. However, there are also two boxes that contain pictures of bonus icons that change randomly. Players that are able to pick up the star icon at the exact moment that the same time images appear will get anywhere from 2,000 to 5,000 points.
Power pills repel ghosts, allowing Pac-Man to consume 400 points per individual ghost consumed. The point value for each ghost doubles when they are eaten in succession.
Super power pills make Pac-Man both stronger and faster. In fact, he grows larger in size than the paths that he follows, and he can overcome his enemies very easily. Bonus icons come up only once per level, giving players anywhere from 10 to 160 extra points.
Ghosts – Four ghosts follow Pac-Man wherever he goes. If eaten, they regenerate after a few seconds and continue the pursuit.
Pac-Man – This is the main character that players use to complete each maze. Pac-Man is bright yellow in color, with a large mouth that chomps as he moves.
Power pills – Only four power pills appear on each level, but they temporarily give player the power to thwart ghosts. For a few seconds, ghosts can be eaten by Pac-Man and disappear from the screen.
Bonus items – Gain extra points by eating bonus items as you collect keys. A single bonus icon appears once per level.
Keys – In order to clear the maze, Pac-Man must find and collect all keys that are scattered throughout. Some keys open multiple doors while others only work on one.
Doors – Locked doors block Pac-Man’s path to food and other icons. Once opened, he is able to clear each maze and move on to higher levels.
Stars – Stars are another type of bonus item that appear from time to time. These bonuses are worth anywhere from 200 to 5,000 extra points.
How to Play Super Pac-Man
Using the directional arrows and the action button, players are able to steer Pac-Man in the right direction and complete each board. There are 37 doors, 15 keys and 31 additional items for Pac-Man to collect on each level, not including bonus items. When a key is collected, the door that it works on will turn a different color. This door can literally be anywhere within the maze, which is something that makes Super Pac-Man even more challenging.
At the beginning of this stage, players will encounter the standard Super Pac-Man maze for the first time. The apple bonus item, worth 10 points, will appear at some time. In addition, a star bonus icon will appear when approximately 50% of the board has been completed. If the coast is clear, you can try to wait until the two rotating sets of images are synched up to collect a bigger bonus.
When all of the keys have been collected, the doors have been opened and the standard items have been eaten, level 1 will be cleared.
The banana bonus is worth 20 extra points. The game play will almost be identical as seen in level 1, except the ghosts will move slightly faster. You can try collecting all of the keys first before going through doors, or you can open doors as you find the right keys. Clear the board to move onto stage 3.
At the end of this level, you will see the first animated short in Super Pac-Man. In this intermission, the ghosts will pursue Pac-Man until he eats a super power pill and goes after them.
Power pills and super power pills will start to come in handy during level three. As the ghosts increase in speed, it becomes easier for Pac-Man to get trapped in a corner. Only eat items that give Pac-Man special powers when completely necessary. In addition, avoid going after blue ghosts that have fled into the ghost box.
The donut bonus icon is worth 30 points. Collect it if time permits.
At the start of level 4, you will definitely notice that the ghosts are starting to move at a steadier pace. Also, ghosts will start to work together in teams in order to get Pac-Man. Get the burger bonus icon to add 40 more points to your score.
The fried egg bonus is valued at 50 points. Ghosts will continue to get smarter and faster, so collect keys as quickly as possible to progress.
During level 6, the corn bonus will appear. Eat it to increase your score by 60 points. This level also features an animated interlude. A huge version of one of the ghosts chases Pac-Man.
This stage features the sneaker bonus item. Worth 70 points, players should only go after it if the ghosts are not looming.
A piece of cake worth 80 points is the bonus item on this level.
At this stage, the ghosts are moving at a phenomenally fast speed. Pac-Man will need to act fast if he is to collect all of the keys and open the corresponding doors. Get the flower bonus item for an extra 90 points.
Pick up the bonus icon that looks like a bunch of grapes for an additional 100 points.
Level 11 includes the cup of coffee icon, worth 110 bonus points. When the stage is complete, the third animated interlude will begin to play. All four ghosts will chase Pac-Man until he leaves the screen. Upon returning, they notice that he is now in his super sized mode. The ghosts run and the animation ends.
Find the mushroom bonus item and get 120 points.
A bonus icon that looks like a bell is standard for level 13. Worth 130 points, players can quickly increase their scores with a quick detour.
Stage 14 features a four leaf clover for a bonus item. This bonus is valued at 140 points.
The infamous Galaxian symbol makes an appearance during stage 15. For an additional 150 points, steer Pac-Man in its direction.
This is the last and most difficult stage in Super Pac-Man. It is best to immediately go after a power pill, then eat keys and open doors until its time is up. Repeat this process until you clear the entire stage. You may or may not have time to go after the present bonus icon, which has a 160 point value.
Once level 16 is completed, players get to see the last animated in Super Pac-Man. Super Pac-Man makes a return, chasing ghosts until they leave the viewing screen. Next, a huge group of standard sized Pac-Man clones enter the screen, still pursuing the ghosts.
Technically, this is the end of Super Pac-Man, but you can continue to play. Each level will get harder to beat.
Hints and Tips
- Make use of the tunnels when you have no other way to go. Remember that ghosts can go in both ends of the tunnel at the same time, so this is not always a safe escape route.
- Pay attention to the time limit set in bonus stages. Since there are no ghosts to battle, you should put all of your energy into getting the bonus items. When these stages are completed when there is still time left on the clock, the excess time is converted into bonus points.
Please check out the installation instructions before purchase/installing.
You can purchase the online version of the save kit that features the high score upload to the internet above for $15 in the drop down choices. You will receive a specific SK and PK Key that will unlock this feature and an online module that connects with a Cat5 or Cat6 cable. See the bottom of the User Guide for more details on DHCP and DNS settings needed.
The online module will allow you to display your own arcade score board and you can compete against other game players with our save kits globally, in your own country or just in your own game room!*
You can have multiple games with online capabilities on your network. We recommend using an access point in your game room. The access point can have a switch attached that can add up to 64 ports to upload scores. These switches can be purchsed separately at any major electronics store for under $30. Once you have your games online, you will wonder why you didn't do it sooner!
* You are not able to add the online module after the initial purchase as the socket and connectivity LED lights for it will not be populated.
Does this save settings?
Of course! All of our kits save settings (dip switch), have free play and saves all your scores! Pretty cool, huh?